Tuesday, August 14, 2012

6 New Pet Families in MoP - Hunter Mastery

More Stable slots! I think that really speaks volumes now when you see the host of new hunter pets. In fact, in a way I?m very happy I decided to roll a hunter of each race for Mist of Pandaria. I still plan to do the same for horde side, but I have to focus on one thing at a time. Coming to a hunter Stable near you are new pet families!

In terms of how many more stable slots, I would say another page or two would be good to be honest. Right now we have 25 slots, 20 stable and 5 active. I think adding one or two more pages (10 slots each for a total of 20 more) wouldn?t be too hard. I?ve had the idea that maybe adding something like how the pets and mounts are being done for hunter pets.

I would even be willing to spend gold to unlock such more states. Such as we use to have to do, I think that we wont see more slots on release but within a patch or so.. hopefully Blizzard sees that hunters need more slots or they need a better way for us to store pets. I hope that they don?t wait to do this until after MoP.. that would really suck. I know on my main I really only have one slot left for anything.

New Pet Families

In Mist of Pandaria we?re getting some new pet families, all of them are awesome! They are the following:

  • Basilisks
  • Cranes
  • Goats
  • Porcupines
  • Quilen (Exotic)
  • Water Striders (Exotic)

With new Pet Families we have new pets to table, skins and everything but also new Pet abilities! Here is what we have and my take on each of the new abilities.

Basilisk
Petrifying Gaze [Special Ability]
20 yd range ? Instant 60 sec cooldown
Turns the target into stone for 3 sec, causing them to be invulnerable.

Crane
Lullaby [Special Ability]
20 yd range ? Instant ? 60 sec cooldown
Puts the target to sleep for 4 sec.

Goats
Trample [Special Ability]
Instant ? 10 sec cooldown
Your goat tramples the enemy, kicking up an obscuring cloud of dust, causing all enemies within 0 yards to have their spell cast speed increased by 50% (25% on player targets) for 30 sec.

Porcupine
Paralyzing Quill [Special Ability]
0.5 sec cast ? 60 sec cooldown
Fires paralyzing quills around the porcupine, incapacitating all enemies for 2 sec.

Quilen
Fearless Roar [Special Ability]
Instant ? 45 sec cooldown
The quilen lets out a fearless roar, increasing the critical strike chance of all party and raid members by 5% for 2 min.

Eternal Guardian [Exotic Ability]
20 yd range ? Instant ? 10 min cooldown
Returns the spirit to the body, restoring a dead target to life with 20% health and 0% mana.

Water Striders
Surface Trot [Special Ability]
Unlimited range ? Instant
Allows the Hunter and the Water Strider to walk across water for 10 min. Any damage will cancel the effect.

Still Water [Exotic Ability]
Passive
Infuses all party and raid members within vision with still water, increasing their spell power by 10% and their critical strike chance by 5%.

My thoughts on the new pets. Being that I play Beast Master, I think the two new BM only pets, the Water Striders and Quilen are awesome. Right now I generally run in PVP 2 Spirit Beasts, a Devilsaur, a Silithid and Shale Spider for Battlegrounds.

For Arena I generally run 4 Spirit Beasts and a Devilsaur. Sadly however, given Eternal Guardian has a 10min cooldown, it wont be very useful for PVP at all, maybe in Battlegrounds to pop up a healer maybe.

The Water Strider may be good for battleground that have water, an easy to get over them but to be honest it doesn?t have much more use than that. For my other Hunters where I run non-bm in pvp the Crane and Basilisk may be good choices too.

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Source: http://huntermastery.com/hunters/6-pet-families-mop.html

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